Game Design
Indie game projects in development. Deep rule sets designed to produce emergent behaviour, not scripted events.
In Development: Godot 4
Puzzle / Strategy
Drag pentominoes from four queues onto a 12×12 grid. Score by forming same-colour rectangles. A bonus bomb system rewards high-risk play. Designed for mobile with a retro pixel aesthetic.
Mechanics inspired by classic puzzle games but with original scoring logic that rewards spatial thinking over speed.
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